The heavy armor class is slow moving, but can pack enough firepower to level almost anything in its path. The medium weight armor is a great all-around class, providing more protections and firepower with a slight cost in speed. The lightest armor is great for quick infiltrations and snatch-and-grab operations, but can’t stand up to much punishment. Each player on a team has the option of selecting from three body armor classes, each of which is designed for different tactics. Tribes is not a heavy mech-style game like the other titles in the Earthsiege and Starsiege family - this is a one-on-one battle that gets up close and personal. Players band together in two or more teams and do battle in missions that range from simple capture-the-flag skirmishes to complex defend-and-destroy scenarios where effective teamwork (or the lack thereof) is the difference between an easy win and an ignominious defeat. Starsiege Tribes is designed from the ground up to provide excellent team-based play in almost all its modes. Most first-person shooters today have some simple team play options - either a cooperative play mode or simple capture-the-flag multiplayer gaming - but in most it’s more of an afterthought than the game’s focus. For the tribes who journey among the stars, war is a constant way of life. Hundreds of tribes exist scattered across the galaxy, exploring, discovering, and fighting for worlds. Eleven hundred years have passed since the final Earthsiege. While the empire had become a technologically advanced and aesthetic society, the tribes who travel the stars have formed fierce warrior castes to battle for the planets they find. The rest followed interstellar transfer conduits, or "jump gates," and began branching out across the galaxy, separating into tribes as they scattered. Starsiege Tribes is set in a universe where humanity has become divided - some followed the Emperor, rebuilding Earth and her colonies. The Starwolf and the Diamond Sword are already here - they have settled their ships and dug in. Now we're on Septa Scarabae IV, and we bear the dragon marks of manhood. We were born 15 jump gates back on a world we left to the soft ones. Our fathers died three jump gates back, killed by the Blood Eagle. Our great-great-great-great-grandfathers were among the first who jumped. Our ancestors fought the in the last Earthsiege. Want more info on Starsiege Tribes? Check out Dynamixs official Web site,. It is the spirit of the men who follow and of the man who leads that gains the victory." Dismissed! Likewise, when you see or hear someone doing something worth praising, give 'em a shout-out Team spirit is as important as any weapon-just ask General George Patton, "Wars may be fought with weapons, but they are won by men. WAV files that offer updates like "Our flag is mined" and "APC waiting for pick up." Or you can always send messages to your team by toggling the Y-key and typing what you want to say. Tribes makes it somewhat easy to contact your team members via a voice command menu: Three keystrokes will trigger. If you've blown up the generator, jammed the enemies' sensors, mined your team's flag, or if you're about to drive an APC, the rest of your team needs to know so they can act and react accordingly. When you do something that affects the teams goals, tell your comrades. It will take a good chunk of time to set up, but nothings more satisfying than watching your enemies suffer from turret syndrome. Strap on some medium armor and abso-utely litter your base with turrets. If you're transporting a heavily armored soldier who's equipped with a mortar, bring a targeting laser to help him aim.Īgain, backpacks that don't shoot things aren't too popular with the gung-ho crowd-but these backpacks will shoot by themselves once they're deployed. As the strike team's driver, you should bring some hand weapons and a sensor-jammer backpack to provide cover and wreak stealthy havoc when you land. Time to commandeer an Armored Personnel Carrier (APC) and fly the big boys to their destination. Whats the surest sign of a team not working together? A guy in heavy armor walking from one base to the other. Furthermore, the work gets done twice as fast when two people work together. When you get jammed by the enemy, however, someone has to fix the broken stuff like vehicle pads, turrets, solar panels, and even other players. You need to dedicate a backpack to this thankless role, but most people don't want to run around repairing things. Here's a list of the most important jobs that often get overlooked. As it turns out, performing well m in one of the less-glorified positions can often mean the difference between success and failure.
In fact, knowing your role is the single-most important part of playing Tribes.